Arcade Floor / Obby Row / Don't Look Down, Kitty!
Don't Look Down, Kitty!
The pitch
The Trashy Dragon has kidnapped your puppy buddy and is flying off to eat the stars! Climb after him as a brave little cat, up a wild tower of cars, crates, cakes and clouds that runs from the city streets through Candy Skies and the Cloud Kingdom to the Moon, the Sun, a black hole and the Milky Way. Hop from block to block and double-jump the gaps. Balance on wobbly lifts and dodge sliding walls, hail, meteors and grumpy pigeons. Every chapter has a silly boss, from the Overfed Pigeon to the Udderly Furious Space Cow, and the Dragon waits at the top of each one. Rest at Capy’s camp, dress up your cat, rescue five friends along the way… and whatever you do, don’t look down! • 9 chapters, each with its own world, music, hazards and bosses • 37 cat skins plus 60+ hats, faces, trails and auras • Daily Climb: a new 3-minute tower every day, with a rival to beat • 100+ achievements, plus Expert and Cat-astrophe modes for pros • Easy one-thumb controls on phones, mouse or keyboard on computers
Controls & how it runs
Climb as high as you can and chase down the Trashy Dragon! Jump from block to block, grab coins and flags, and don’t fall: a fall sends you back to your last flag. At the end of every chapter, beat the Dragon in the arena to rescue a friend and open the road to the next world. Clear all 9 chapters to save your buddy. Desktop controls: Mouse (move left/right) or A/D or ←/→: steer Left click, Space, W or ↑: jump (press again in the air to double jump) Jump again after a double jump: jetpack (once you’ve unlocked it) S or ↓: stand still E: Capy’s shop (at a camp) P: pause menu L: leaderboard · G: goals Mobile controls: Left side of the screen: drag to steer Right side of the screen: tap to jump, tap again in the air to double jump Tap after a double jump, or the 🚀 button: jetpack ⏸ button: pause menu, settings and sound
Getting a run going takes exactly one press: Press start, up top, and the game boots inside this page — nothing downloads in the background and no form wants your details before the first jump. The cabinet is drawn for a flexible screen and listens to mouse, keyboard or touch, whichever the game prefers. It reshapes itself for tall and wide screens alike, so phone, tablet and desktop all get the full picture. Given a fullscreen button, use it — scores look better at full size, that's just science.
Pro tips for obby cabinets
- Look one obstacle past the one you're on. Obby stages are rhythm sections disguised as architecture — reading ahead is what turns a rage course into a dance.
- Short hops beat long leaps. Two small jumps keep you in control of the landing; one heroic bound hands your fate to the bounce physics, which is not merciful.
- Every fall teaches the stage's favourite trick. Obby designers repeat their best traps with new paint — once a trap has had you once, it should never have you again.
Don't Look Down, Kitty! — quick-fire questions
Does Don't Look Down, Kitty! cost anything to play?
Not a token. The cabinet is free from the first run to the five-hundredth — no wallet, no sign-up, no toll booth hiding three levels in. The adverts around the page are what keep the floor's lights on.
What sort of game is Don't Look Down, Kitty!?
It stands on our Obby row — that's the family it plays most like. The pitch above is the publisher's own rundown of what it throws at you and what it hands back.
Can I play Don't Look Down, Kitty! on my phone?
Happily, yes. It runs inside the browser on phones and tablets the same way it does on a computer. It reshapes itself for tall and wide screens alike, so phone, tablet and desktop all get the full picture.
Do I need to install anything first?
Nothing whatsoever. Don't Look Down, Kitty! is an HTML5 game: hit the start button and it boots on this page, and shutting the tab sweeps the cabinet clean behind you.
Before you wander off
Personal best banked, or still chasing it? Either way the full Obby row is powered on and waiting — Obstacle courses in the blocky tradition: 45 obby cabinets of lava floors, checkpoint flags and jumps that look easier than they are. Rage is part of the ticket price.